In Blackout Basement, a regular barrel has also been added after the Star Barrel along with an additional DK Barrel being added in the first Bonus Level. Hold Y and swap Kongs, and they will be still holding that invisible barrel. ... Countries of the World with an Empty Map. Elevator Antics - Bonus 2. 14 August 2018. Full view of Donkey Kong Country - Elevator Antics. Kremkroc Industries, Inc. Donkey Kong 64 (Nintendo 64, 2000) Rare struck gold with the Donkey Kong Country series, but it delved too deep with this follow-up and woke the Balrog of tepid 3D platforming. BlackoutBasement BossDumbDrum. Mine Cart Madness. (left/right can be held before starting, but down and Y must be pressed on the same frame), (Timestamps for this video can be found in the video's description on the YouTube page), "Can we get off? This trick allow you to pass through enemies with proper timing. Once you've successfully setup the invisible barrel, this frees up the object "slot" in RAM that the barrel was loaded into. Before the game death-warps you out of the stage, break open a DK barrel, retrieving your backup Kong. There aren't Bonus Stages here! The second and third Neckies have been removed. A simple way to improve when you're new is to record your play and look for spots you've been simply running and try fitting in an extra roll, or starting your rolls throughout the stage sooner. Take your favorite fandoms with you and never miss a beat. This also works with other animal buddies on land. This SNES game is the US English version that works in all modern web browsers without downloading. The game will now treat this as an empty slot and will load and unload objects into it (such as enemies, bonus doors, other barrels, etc). This allows you to wrong warp, but only takes you to 1-1 or can kill you, so it has limited uses in speedruns. An extra Banana Bunch was added to the end of the rope after the two Zingers moving horizontally. Repeatedly pressing B will cause you to go higher. 3:27. For example, if you press Y to roll, go through an enemy with the button released, then repress it a moment later, you will gain speed up to 1408. The jumproll can save massive amounts of time in some stages, but it typically requires an enemy to be near a ledge in order to execute, and is only useful in a few levels. Incorrect movement can load objects onscreen in the wrong order and make the trick not work. Mine Cart Madness - Bonus 1. Ergo, extended rolling is generally only faster when doing so allows you to roll longer. Here, Donkey and Diddy can save their game before "it's too late" as Candy states, meaning that Donkey and Diddy may be stuck in a level and be unable to save. Donkey Kong Country is an old classic and Mojo Matt will show all the secrets in this brand new episode. Released in 1994, it is known for being the first game to use pre-rendered sprites, creating a 3D effect throughout the game. Donkey Kong Country Summary : In this action-packed platformer, King K. Rool and his Kremlings have stolen Donkey Kong's banana hoard, and now it's up to Donkey Kong and Diddy Kong … Unlike the European and Japanese versions, it had three different versions (1.0, 1.1 and 1.2). Try beginning with the techniques in the "safe strat" videos, and add more movement from the optimal videos as you improve. CANDY KONG FUNKYKONG Theultimatesurferdude,FunkyKongownsandoperates Funky'sFlights.It'sasmallairlinebasedontheisland.If ... KremlingsthatstoleDonkey Kong'sbananahoard,butit'sthecombined Whatever this value is when you enter the bonus, is the entrance you will be warped to. Donkey Kong Country - Elevator Antics. Elevator Antics, Stage 3 of Kremcroc Industries, Inc., is a … This is known in most speedruns as a zip. A long line of enemies can be used to keep you rolling and let you breeze through an area at a much faster speed than running. Here's a video where Rainbow elaborates on a few specific jumprolls: Like the Super Jumproll, but without the frame-perfect Jumproll. As you walk through the stage holding this "invisible barrel" the game will treat whatever object is in that slot the way it would treat a barrel being carried. There is a 3 frame window at the beginning of every boss (including K Rool) where you can groundpound/slapslide with Donkey and avoid picking up the DK barrel. It is not possible to do a damageless SFR. Instead, you play as his son, the new Donkey Kong, who goes on an adventure to find his stolen banana collection. Donkey Kong Country pays tribute to the arcade games in some areas: the concept of DK using barrels as weapons, Oil Drums which burn and produce enemies, and elevator platforms (seen in the level Elevator Antics). As explained in the introduction at the top of the page, the jumproll is an infinite-flying trick that is performed by starting a roll on the same frame that you bounce on an enemy. In Snow Barrel Blast, the first Klaptrap found in the level has been removed. This chaining is the key to optimizing movement throughout the game. Each enemy will increase this max, up to four. He wears a nice little red cap, along with a red vest. Press down + left/right and Y on the same frame with Donkey Kong in order to slide as you slap the ground. Donkey Kong Country video walkthrough guide. If you can somehow repress b without jumping (like when you switch kongs) the superjump will still work for you. So if you happen to be pressing a button when you reach it, the game thinks you're trying to enter a stage and puts you somewhere. The last important rolling mechanic is a glitch called the jumproll (a.k.a. This lies in tandem with another technique: the extended roll, or "extendo." Please consider supporting The Cutting Room Floor on Patreon.Thanks for all your support! ===== Diddy Kong ===== Diddy Kong is Donkey Kong's helpful little buddy. Top Quizzes Today. These factories do not adhere to the strict safety codes, and are full of burning oil drums, faulty lighting and perilous platforms. You do not have to slapslide. He wears a nice little red cap, along with a red vest. In the Game Boy Advance remake of Donkey Kong Country, the levels "Elevator Antics" and "Poison Pond" had their positions switched around, as have "Mine Cart Madness" and "Blackout Basement". It is the first stage that introduces Manky Kongs, enemy Kongs that throw barrels at Donkey Kong and Diddy Kong. ... Countries of the World with an Empty Map. Some of the Zingers fly around the ropesin either a vertical or a horizontal pattern. Donkey Kong Country is a game for the Super Nintendo Entertainment System made by Rareware, and was released in 1994. If you let go of the Y button while you go through them, you will not gain the speed boost right away. If you time your rolls correctly, you can maintain your speed for a long period of time. Battletoads For Smash: Donkey Kong Country 29 - Elevator Antics The boys offer up a report from the quarantine zone. Donkey Kong Country video walkthrough guide. ... Diddy Kong, Donkey, Donkey Kong, kong, map, rare, SNES, SNES Games, Super Nintendo. Quizzes . Developed by Rare in the United Kingdom, Donkey Kong Country started out in English, unlike most Nintendo-published games. By pressing A, B, X or Y (not start) during the Kongs' victory dance on the map, you can end it about 2 seconds earlier. What object you are "holding" is dependent on what order object are spawned onscreen). It is the fourth level of the Kremkroc Industries, Inc., but was made the third level in the Game Boy Advance remake due to switching positions with Elevator Antics. As such, knowing enemy placement and how different parts of the stage can affect the Kongs' roll is very important. This will cause a softlock if you get hit at any point, as the game will hang waiting for your other character. 3.5 Years Ago Private ... Donkey Kong Country created many of the classic DK soundtracks and iconic characters, such as the always thrilled Funky Kong. The distance you travel is always the same on a normal roll; however, if you fall off an edge, you will keep rolling until you hit the ground (you keep speed while in the air), and the regular length after that. Every stage entrance (stage start, checkpoints, bonus rooms, and the location you're returned to when coming back to a stage from a bonus). Alternatively, you can read the text explanation of rolling mechanics in the section below. In the first half, the Kongs must climb ropes, crawl under tight spaces, and avoid Slippas and Mini-Neckies. There are no objects associated with it, so there is no way out. Elevator Antics - Bonus 2. 3. Countries by Borders in 90 Seconds. Animated, interactive, customisable maps of Donkey Kong Country's levels, worlds, bosses and Bonus Areas! By throwing a barrel and picking it back up, (easiest to bounce a steel keg off a wall) then breaking a floating barrel. Additionally, rolling through any amount of enemies will remove the delay when it ends, so you can simply keep moving forward afterwards. Watch with Prime. Like the superjump and super jumproll, you will gain height as long as you hold B, and will begin falling when you release B. This article is a subpage for Donkey Kong Country. In that case, you want to keep Y held down to get your speed boost right away, since you won't be able to keep it for long. There are a few different ways to gain speed when rolling through enemies. Releasing down will cause you to be pushed back into the camera. Donkey Kong Country (also called DKC or Super Donkey Kong in Japan) is a game in the Donkey Kong series, and is the first Donkey Kong game for the Super Nintendo Entertainment System in 1994 that is developed by Rare and published by Nintendo.It is also the first game in the original Donkey Kong Country trilogy. This is possible in two bonuses in 3-4, by taking damage as Diddy while the screen is still fading in, and then dying with Donkey as well. If you have two Kongs active with the split-up glitch, you can pick up a barrel with both Kongs at the same time. One tells the game where to warp you when you enter that door, this is the bonus itself. Just a speedrun through a cave level in DKC. The D-pad takes a bit longer to register an input, so you'll need to press the direction a moment before the button in order to get the timing right. There are some Black Drums along the way, and they spawn an unlimited number of Slippas. Otherwise, you'll need to jump just before the roll ends to avoid a small pause. The properties of objects in DKC are different based on what object is being affected. Doing this trick against World 5 Boss, Dumb Drum, will softlock your game. Subtitles. Also, the Japanese version implies what world number the world in specific is. If you roll through an enemy, you will keep running at the end of it. Elevator Antics. Stream the full Elevator Antics episode. The speed boosts above only apply if you are holding down Y when you roll into the enemy. Watch Donkey Kong Country Playthrough With Mojo Matt Season 1 Episode 17 Elevator Antics online now. Seen in: Bouncy Bonanza, Tree Top Town, Temple Tempest, Rope Bridge Rumble, Oil Drum Alley, Mine Cart Madness, Blackout Basement, Loopy Lights and Platform Perils. Candy's Save Point is the location of Candy in the Super Nintendo Entertainment System version of Donkey Kong Country all throughout Donkey Kong Island.. This glitch is used for Perils Skip to wrong warp out of the stage, and during the any% bonus warp to further scramble the location of the bonus exit in order to reach World 6. Kremkroc Industries, Inc. While riding a steel keg past an animal buddy, press and hold B and Y to ride them. The game spawned two direct sequels in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble. Kongo Bongo is soon in danger of sinking to the ocean floor unless Donkey Kong and Diddy can retrieve all the other letters sent to Donkey Kong… Please use the any% all Stages route! Attempting to warp to some stage entrances will crash the game (Candy, Cranky or Funky entrances being some examples). Using the code 7E003E21 on the map screen will transport you there. Army -An armadillo that curls up and rolls at you. Poison Pond: 50%. Doing this will allow you to grab ropes and is optimal for a faster Super Free Roll in most cases. A Banana Bunch replaces the first DK Barrel in Snow Barrel Blast. The icon was removed in the Japanese version. Elevator Antics: Acquire the highest score in Elevator Antics in DK Attack. Stages - Elevator Antics This can potentially save the time of breaking open the DK barrel and moving on the world map with only one Kong. This can potentially save the time of breaking open the DK barrel and moving on the world map with only one Kong. While walking across corners between stages on the map, you can trick the game into making you enter a stage by pressing A, B, X, Y or Start on the same frame you reach the corner. Doing this trick against World 5 Boss, Dumb Drum, will softlock your game. 1 Differences 1.1 North American 1.2 European 1.3 Japanese 1.3.1 Title screen 1.3.2 Map icon 1.3.3 General changes 1.3.4 Level changes Unlike the European and Japanese versions, Donkey Kong Country has three different versions (1.0, 1.1 and 1.2). Elevator Antics... IPoisonPond MineCart Madness. The game spawned two direct sequels in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble. Levels: Elevator Antics, Tanked Up Trouble, Vulture Culture, Ice Age Alley, Trick Track Trek, maybe others. Elevator Antics - Bonus 3. Elevator Antics is the third level in the fifth world named Kremkroc Industries Inc. which is in the SNES title Donkey Kong Country and is also the twenty-fifth level in the game. Top Quizzes Today in Gaming. Login. Seen in: Forest Frenzy and Slipslide Ride. Subtitles. He is known for his carwheel, along with his agility. Mine Cart Madness. Login. Poison Pond is the twenty-sixth level of Donkey Kong Country, and twenty-fifth level in the Game Boy Advance remake. Information from Donkey Kong Wiki. Not press b, big difference. In the North American and PAL versions, an extra icon coming from Donkey Kong's Treehouse is found. Statistics on the JetPunk quiz Donkey Kong Country Levels. This is the last Stage without Bonus Stages! Additionally, you can roll out of the jumproll, but only if you see two "explosions" (the red/white bursts that appear when you hit an enemy) when you land the jumproll. Doing this trick against World 5 Boss, Dumb Drum, will softlock your game. You have to bounce on an enemy after taking damage. It can also be found if bosses are defeated. When you throw the DK barrel with only one Kong and exit the stage via start+select, you interrupt the Kong's appearance. Secondly, extended rolls can let the Kongs cross much wider gaps than usual. (Some very difficult strategies actually involve multiple extendos in one roll!). To climb above the screen while holding onto a rope, hold down and press B. Like in method 2, pick up the same barrel with both Kongs using split-up glitch, but drop one Kong into a pit to kill them. Rolling is the meat of this game. Elevator Antics-DK1 Cave Jungle Paradise-Jungle Golden Tree Temple-Pyramid Tree Pyramid Rush-Pyramid Glacier Pass-DK1 Ice Cave Screech's Sprint-DKC2 Ice Cavern Platform Perils-Crystal Mine Mountain Everest (GBA Only) Everest Cliffs-Kukoera Mountain Cliff Mountain Blaster-Cliff Dragon's Fireball Cave-Dragon's Cave Magic Winterland-Iceland 14min. Rolling through enemies increases your speed gain for each hit, up to four max. One Slippa removed at the start of the second tunnel, at the Zingers. You must hold Y while doing this so your other Kong doesn't also drop their barrel. You must hold B while you are landing on the enemy (hidden item mounds also work). As long as you haven't touched the ground since you took damage, you can grab a vertical rope. Donkey Kong Country - Kremkroc Industries, Inc. This uses the same layout for the Jungle's small bonus room. Leaderboards. Part 25 - Elevator Antics - Donkey Kong Country video walkthrough by GarlandTheGreat. After getting damaged and falling into a pit, the game expects your second Kong to be in control. Return to DKC Table of Contents. Enjoy. 18. Mine Cart Madness - Bonus 3. en-1. Reverse Boss Order also uses this to warp to 5-3, which is only possible by using both and invisible barrel warp and dual exit warp. Any% uses an invisible barrel in 3-5 to change the return value of a bonus that has a throwable DK barrel inside it. Donkey Kong Country 5-3 Elevator Antics. One Slippa removed after the rope mentioned above. 14min. An animated map of the level 'Elevator Antics' from Donkey Kong Country on the Super Nintendo. The duration of the roll isn't the only thing you need to focus on. It does eat your next Y input so you have to either crouch when you land from the rope, or let go and repress Y at some point in the air (not on the rope). - The GBA version has some sound effects taken from Donkey Kong 64, ex: some of the enemy sounds, the sound DK makes when falling off a ledge sounds like in DK64 when you play the DK barrel blast game, and little bits of the music. Donkey Kong Country is an old classic and Mojo Matt will show all the secrets in this brand new episode. As you roll, you will accelerate up to a set max speed when rolling through a series of enemies. Notes: For this to be possible, you need to grab a DK barrel in a previous stage. Extended rolling lets us do two things: Firstly, it lets us control when we gain speed during a roll. Start by storing a superjump. I'm feeling a bit dizzy. Note that rolling beforehand is not required to perform the trick; it just makes it easier. Top Quizzes Today in Gaming. However, you can circumvent this by getting hit over a pit, which will will cause your Kong to fall below the death plane and put you back on the map screen. Mine Cart Madness - Bonus 2. DKC speedrunning is primarily based around speeding yourself up through tight maneuvering and tricks to gain speed, so rolling as often as possible and using enemies and the terrain to your advantage is key. Mine Cart Madness - Bonus 2. With Donkey, jump on it once, with Diddy, jump or roll into it once and then jump on it again quickly. Using split-up glitch, you can ride a single animal buddy with both Kongs at the same time. Poison Pond is the fourth and last underwater level. There are 7 worlds and 40 levels listed below chronologically. When you reach that corner, your Kong stops in place for one frame. Rank User Result Date Won; 1: TheVariaSuit. There are three methods to hold an invisible barrel. There is a 3 frame window at the beginning of every boss (including K Rool) where you can groundpound/slapslide with Donkey and avoid picking up the DK barrel. leislonjose. An animated map of the level 'Elevator Antics' from Donkey Kong Country on the Super Nintendo. Technical explanation: Create. In the Game Boy Color version of Donkey Kong Country, "Kremkroc Industries Inc." is simply called "Kremkroc Industries". Otherwise, you will need to jump out to end the trick. 1 Differences 1.1 Super Nintendo Entertainment System 1.1.1 North American 1.1.2 European 1.1.3 Japanese 22.214.171.124 Title screen 126.96.36.199 Map icon 188.8.131.52 General changes 184.108.40.206 Level changes Unlike the European and Japanese versions, it had three different versions (1.0, 1.1 and 1.2). King K. Rool instantly throws his crown after he summons cannonballs to fall from the sky. Game Genie codes: 7CC8-0D6D 8FC8-0DAD 8AC8-0FDD Room 21 Of the 255 room IDs in the game, only one is unused: Room 21. This article is a subpage for Donkey Kong Country. ps. In realtime runs, this only saves time in mine stages (Stop & Go Station and Misty Mine). Donkey Kong Country Summary : In this action-packed platformer, King K. Rool and his Kremlings have stolen Donkey Kong's banana hoard, and now it's up to Donkey Kong and Diddy Kong … It also allows you to skip some slow-moving obstacles that the game expects you to use, such as ropes and tire platforms. Poorly timed rolls may stop early, however, and falling off a cliff at the very end of one will leave you plummeting straight downwards, so you'll need to be precise to get consistent results. Seen in: Reptile Rumble, Bouncy Bonanza and Elevator Antics. Rolling is the primary form of movement in DKC speedruns, and you generally want to be rolling as much as possible. This only works in US versions 1.0 and 1.1. Upon performing the glitch, Diddy and Donkey spin in the air as if they were just shot out of a barrel cannon. 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